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- Shuttles are also called birdies.
- Rackets and shuttles are provided for students use but any abuse of equipment will result in the student being charged for the replacement.
- The net should be 5 feet from the floor to the top of the net at center court. The net should be 5'1" at the posts.
- A shuttle landing on the line is good.
- A shuttle hitting the net is good and play continues (including on the serve) if all other aspects of the play is legal.
- All players must be inside the lines of their respective service courts at the point of contact during the serve.
- A "let" is a situation requiring a replay
- Before play, opposite teams shall "rock, paper, scissors ", and the side winning RPS shall have the option of:
- serving first or receiving serve.
- choosing which side of the court to start on.
- The side losing RPS has the choice of the remaining alternatives.
- The Team that wins the game will serve first in the next game.
- Games are played to 21 points.
- A match consists of the best of 3 games.
- Rally scoring is used (a point is scored on every serve).
- If the receiving team wins the rally it scores a point and will serve the next point.
- In Phys Ed. class, each partner will get a chance to serve before the service switches sides.
- Singles serving court and playing court are both long and narrow.
- Serve from the right side when the server's score is "even" and from the left side when their score is "odd".
- All serves must be diagonal.
- Both players change service courts after a point is scored.
- Doubles playing court is short and wide.
- Each time the serving team scores a point, the same server serves the next serve from the other side of their court.
- No player ever receives two consecutive serves.
- The serving team changes service courts only after scoring a point.
- A receiving team never changes courts.
- When the receiving team wins the rally their server is determined by whether their score is "even" (right side serves) or "odd" (left side serves).
- Only the player served to may receive the service.
- If in doubt about the bird's landing, always call it in favor of your opponent.
- If there is any question of you fouling at the net, be sure to call it against yourself.
- If there is any question about you throwing the bird, be quick to call the throw.
- Do not question calls of your opponent.
- Do not smash at your opponent if the point could easily be won by placing the bird elsewhere.
- During the Serve it is a "fault" if
- shuttle is struck higher than the waist.
- head of the racket is not below server's hand holding the racket.
- shuttle falls into the wrong service court or out of bounds.
- shuttle falls before the short serve line.
- server's feet are not in the correct service court.
- receiver of serve does not have both feet in the correct service court.
- server steps forward when serving.
- receiver moves prior to the serve.
- server intentionally balks, fakes, or feints.
- part of both feet must remain in contact with the court in a stationary position until the service is made.
- shuttle passes through, under, or gets caught on or over the net on the serve.
- server attempts to serve and misses the bird completely.
- During Regular Play a fault is:
- player reaches over net to play the bird (follow through over the net after contact is legal).
- player hits the bird twice in one motion or momentarily holds or throws the bird.
- player fails to return the bird to the opponent's court.
- player obstructs, distracts, or hinders opponent.
- player deliberately delays the game.
- player touches the net with the racket, body, or clothes.
- in doubles the receivers partner returns the serve.
- shuttle passes through or under the net.
- shuttle touches the ceiling or walls.
- shuttle touches a person or their clothes.
- Server serves before receiver is ready.
- Server serves before receiver is ready.
- Shuttle breaks during play.
- Shuttle gets caught on top of the net or in the net after having gone over (except on the serve).
- A "let" or replay will be given for any "accidental hindrances".
- Double fault (one on each team) equals a let.
Ace: scoring a point where the opponent is unable to return the service.
Alley: area on each side of the court, narrow strips between the two side boundary lines, used only for doubles play.
Bird: another term for shuttle.
Clear: stroke that sends the shuttle high and deep over the opponent to the back of the court.
Doubles: two players on each side.
Drive: hard, horizontal stroke that just clears the net.
Drop Shot: stroke in which the shuttle falls just over the net to the floor.
Fault denotes an infraction of the rules resulting in a point for the other team.
Foot Fault: standing on or over the service court boundary line by either receiver/server.
Let: permitting the serve to be taken over or to replay a point.
Match: best of 5 games.
Rally: an exchange of the shuttle between opponents by a series of strokes.
Serve: shot that initiates play, should be low and short or high and deep.
Short game: shots that are played low and close to the net
Smash: powerful downward stroke using wrist snap to end the point by hitting bird in front of opponent.
Singles: game with one player on each side.
Badminton Study Guide
Badminton Skills Rubric
Badminton Skills Assessment